Note
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Mesh dynamic¶
Example showing a Torus knot, dynamically changing what faces are shown.

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File saved as /home/docs/.imageio/images/bricks.jpg.
import imageio.v3 as iio
import pygfx as gfx
im = iio.imread("imageio:bricks.jpg")
tex = gfx.Texture(im, dim=2)
obj = gfx.Mesh(gfx.torus_knot_geometry(1, 0.3, 128, 16), gfx.MeshPhongMaterial(map=tex))
obj.geometry.texcoords.data[:, 0] *= 10 # stretch the texture
def animate():
indices = obj.geometry.indices
offset = indices.draw_range[0] + 32
if offset + 640 >= indices.nitems:
offset = 0
indices.draw_range = offset, 640
if __name__ == "__main__":
disp = gfx.Display(before_render=animate, stats=True)
disp.show(obj)
Total running time of the script: (0 minutes 0.528 seconds)