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Minip Volume Rendering
Render a 3D volume with minimum intensity projection rendering.
import numpy as np
from wgpu.gui.auto import WgpuCanvas, run
import pygfx as gfx
canvas = WgpuCanvas()
renderer = gfx.renderers.WgpuRenderer(canvas)
scene = gfx.Scene()
voldata = np.ones((100, 100, 100), dtype=np.float32)
voldata[25:75, 25:75, 25:75] = 0.2
geometry = gfx.Geometry(grid=voldata)
material = gfx.VolumeMinipMaterial(clim=(0, 1), map=gfx.cm.viridis)
vol1 = gfx.Volume(geometry, material)
scene.add(vol1)
camera = gfx.PerspectiveCamera(70, 16 / 9)
camera.show_object(scene, view_dir=(-1, -1, -1), up=(0, 0, 1))
controller = gfx.OrbitController(camera, register_events=renderer)
def animate():
renderer.render(scene, camera)
canvas.request_draw()
if __name__ == "__main__":
canvas.request_draw(animate)
run()
Total running time of the script: (0 minutes 0.635 seconds)