Line Drawing

Drawing a line with a shape that makes it interesting for demonstrating/testing various aspects of line rendering. Use the middle-mouse button to set the position of the last point. Use ‘1’ and ‘2’ to toggle between normal and dashed mode.

line basic
import numpy as np
from wgpu.gui.auto import WgpuCanvas, run
import pygfx as gfx
import pylinalg as la

canvas = WgpuCanvas(size=(1000, 800))
renderer = gfx.WgpuRenderer(canvas)
renderer_svg = gfx.SvgRenderer(640, 480, "~/line.svg")

renderer.blend_mode = "weighted"

scene = gfx.Scene()
positions = [[200 + np.sin(i) * i * 6, 200 + np.cos(i) * i * 6, 0] for i in range(20)]
positions += [[np.nan, np.nan, np.nan]]
positions += [[400 - np.sin(i) * i * 6, 200 + np.cos(i) * i * 6, 0] for i in range(20)]
positions += [[np.nan, np.nan, np.nan]]
positions += [
    [100, 450, 0],
    [102, 450, 0],
    [104, 450, 0],
    [106, 450, 0],
    [200, 450, 0],
    [200, 445, 0],
    [400, 440, 0],
    [300, 400, 0],
    [300, 390, 0],
    [400, 370, 0],
    [350, 350, 0],
]

# Spiral away in z (to make the depth buffer less boring)
for i in range(len(positions)):
    positions[i][2] = i

line = gfx.Line(
    gfx.Geometry(positions=positions),
    gfx.LineMaterial(thickness=22.0, color=(0.8, 0.7, 0.0), opacity=0.5),
)
scene.add(line)

camera = gfx.OrthographicCamera(600, 500)
camera.local.position = (300, 250, 0)

controller = gfx.PanZoomController(camera, register_events=renderer)

alpha = 0
d_alpha = 0.05


@renderer.add_event_handler("key_down")
def change_material(event):
    if event.key == "1":
        line.material = gfx.LineMaterial(
            thickness=22.0, color=(0.8, 0.7, 0.0), opacity=0.5
        )
    elif event.key == "2":
        line.material = gfx.LineMaterial(
            thickness=22.0,
            color=(0.8, 0.7, 0.0),
            dash_pattern=(4, 2, 3, 2, 2, 2, 1, 2, 0, 2),
            thickness_space="screen",
            opacity=0.5,
        )
    elif event.key == "3":
        line.material = gfx.LineDebugMaterial(thickness=22.0, color=(0.8, 0.7, 0.0))
    elif event.key == "o":
        line.material.dash_offset += 4
    elif event.key == "a":
        line.material.aa = not line.material.aa
    renderer.request_draw()


@renderer.add_event_handler("pointer_move", "pointer_down")
def set_last_node(event):
    if event.modifiers:
        return
    if 3 in event.buttons or event.button == 3:
        w, h = canvas.get_logical_size()
        ndcx, ndcy = 2 * event.x / w - 1, 1 - 2 * event.y / h
        pos = la.vec_transform((ndcx, ndcy, 0), np.linalg.pinv(camera.camera_matrix))
        line.geometry.positions.data[-1, :2] = pos[0], pos[1]
        line.geometry.positions.update_range(len(positions) - 1, 1)
        renderer.request_draw()


def animate():
    line.material.dash_offset += 0.1
    renderer.render(scene, camera)
    canvas.request_draw()


if __name__ == "__main__":
    renderer_svg.render(scene, camera)
    canvas.request_draw(animate)
    run()

Total running time of the script: (0 minutes 0.737 seconds)

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