Color Picking

Example showing picking the color from the scene. Depending on the object being clicked, more detailed picking info is available.

picking color
import numpy as np
import imageio.v3 as iio
from wgpu.gui.auto import WgpuCanvas, run
import pygfx as gfx
import pylinalg as la


canvas = WgpuCanvas()
renderer = gfx.renderers.WgpuRenderer(canvas)
scene = gfx.Scene()

dark_gray = np.array((169, 167, 168, 255)) / 255
light_gray = np.array((100, 100, 100, 255)) / 255
background = gfx.Background.from_color(light_gray, dark_gray)
scene.add(background)

im = iio.imread("imageio:astronaut.png").astype(np.float32) / 255
tex = gfx.Texture(im, dim=2)

geometry = gfx.box_geometry(200, 200, 200)
material = gfx.MeshBasicMaterial(map=tex, pick_write=True)
cube = gfx.Mesh(geometry, material)
scene.add(cube)

# camera = gfx.OrthographicCamera(300, 300)
camera = gfx.PerspectiveCamera(70, 16 / 9)
camera.show_object(cube, scale=1.5)


@renderer.add_event_handler("pointer_down")
def handle_event(event):
    info = event.pick_info
    for key, val in info.items():
        print(key, "=", val)


def animate():
    rot = la.quat_from_euler((0.005, 0.01), order="XY")
    cube.local.rotation = la.quat_mul(rot, cube.local.rotation)

    renderer.render(scene, camera)
    canvas.request_draw()


if __name__ == "__main__":
    canvas.request_draw(animate)
    run()

Total running time of the script: (0 minutes 0.480 seconds)

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