Note
Go to the end to download the full example code.
Facecap animation with morph targets
This example demonstrates how to animate a model with morph targets.
The model originates from Face Cap (https://www.bannaflak.com/face-cap/documentation.html#1.5) and has undergone format conversion. It includes morph targets for facial expressions, utilizing 52 blend shapes.
Note
To run this example, you need a model from the source repo’s example folder. If you are running this example from a local copy of the code (dev install) no further actions are needed. Otherwise, you may have to replace the path below to point to the location of the model.
Once the path is set correctly, you can use the model as follows:
import pygfx as gfx
from wgpu.gui.auto import WgpuCanvas, run
from wgpu.utils.imgui import ImguiRenderer
from imgui_bundle import imgui
gltf_path = model_dir / "facecap.glb"
scene = gfx.Scene()
canvas = WgpuCanvas(size=(1280, 720), max_fps=-1, title="Facecap", vsync=False)
renderer = gfx.WgpuRenderer(canvas)
camera = gfx.PerspectiveCamera(45, 1280 / 720, depth_range=(0.1, 1000))
direct_light = gfx.DirectionalLight()
direct_light.local.position = (0, 1, 1)
scene.add(gfx.AmbientLight(), direct_light)
gltf = gfx.load_gltf(gltf_path)
model_obj = gltf.scene.children[1]
scene.add(model_obj)
camera.show_object(model_obj, view_dir=(1.8, -0.8, -3), scale=1.2)
gfx.OrbitController(camera, register_events=renderer)
stats = gfx.Stats(viewport=renderer)
face_mesh = model_obj.children[0].children[0].children[2].children[0]
gui_renderer = ImguiRenderer(renderer.device, canvas)
mixer = gfx.AnimationMixer()
action_clip = gltf.animations[0]
action = mixer.clip_action(action_clip)
clock = gfx.Clock()
action.play()
def draw_imgui():
imgui.new_frame()
imgui.set_next_window_size((400, 0), imgui.Cond_.always)
imgui.set_next_window_pos(
(gui_renderer.backend.io.display_size.x - 400, 0), imgui.Cond_.always
)
imgui.set_next_item_open(True)
is_expand, _ = imgui.begin(
"Controls",
None,
flags=imgui.WindowFlags_.no_move | imgui.WindowFlags_.no_resize,
)
if is_expand:
for i, name in enumerate(face_mesh.morph_target_names):
imgui.slider_float(name, face_mesh.morph_target_influences[i], 0, 1)
imgui.end()
imgui.end_frame()
imgui.render()
return imgui.get_draw_data()
gui_renderer.set_gui(draw_imgui)
def animate():
dt = clock.get_delta()
mixer.update(dt)
with stats:
renderer.render(scene, camera, flush=False)
stats.render()
gui_renderer.render()
canvas.request_draw()
if __name__ == "__main__":
renderer.request_draw(animate)
run()

Total running time of the script: (0 minutes 26.946 seconds)