Note
Go to the end to download the full example code.
Panzoom Camera
Example showing orbit camera controller.
Press ‘s’ to save the state, and press ‘l’ to load the last saved state.

import imageio.v3 as iio
from wgpu.gui.auto import WgpuCanvas, run
import pygfx as gfx
import numpy as np
canvas = WgpuCanvas()
renderer = gfx.renderers.WgpuRenderer(canvas)
scene = gfx.Scene()
axes = gfx.AxesHelper(size=250)
scene.add(axes)
dark_gray = np.array((169, 167, 168, 255)) / 255
light_gray = np.array((100, 100, 100, 255)) / 255
background = gfx.Background.from_color(light_gray, dark_gray)
scene.add(background)
im = iio.imread("imageio:astronaut.png")
tex = gfx.Texture(im, dim=2)
geometry = gfx.plane_geometry(512, 512)
material = gfx.MeshBasicMaterial(map=tex)
plane = gfx.Mesh(geometry, material)
scene.add(plane)
camera = gfx.OrthographicCamera(512, 512)
camera.show_object(scene)
controller = gfx.PanZoomController(camera, register_events=renderer)
# initial camera state
camera_state = camera.get_state()
def on_key_down(event):
if event.key not in ["s", "l", "r"]:
return
global camera_state
# without disabling the controller any in-progress action
# during this function call will overwrite the camera state
controller.enabled = False
if event.key == "s":
camera_state = camera.get_state()
elif event.key == "l":
camera.set_state(camera_state)
elif event.key == "r":
camera.show_object(scene)
controller.enabled = True
canvas.request_draw() # not required if you are continuously rendering
renderer.add_event_handler(on_key_down, "key_down")
if __name__ == "__main__":
canvas.request_draw(lambda: renderer.render(scene, camera))
run()
Total running time of the script: (0 minutes 0.475 seconds)