Skinning Animation

This example demonstrates how to animate a skinned mesh using a glTF animation clip.

Note

To run this example, you need a model from the source repo’s example folder. If you are running this example from a local copy of the code (dev install) no further actions are needed. Otherwise, you may have to replace the path below to point to the location of the model.

import os
from pathlib import Path

try:
    # modify this line if your model is located elsewhere
    model_dir = Path(__file__).parents[1] / "data"
except NameError:
    # compatibility with sphinx-gallery
    model_dir = Path(os.getcwd()).parent / "data"

Once the path is set correctly, you can use the model as follows:

import pygfx as gfx
from wgpu.gui.auto import WgpuCanvas, run

from wgpu.utils.imgui import ImguiRenderer
from imgui_bundle import imgui, hello_imgui, icons_fontawesome_6  # type: ignore

gltf_path = model_dir / "Michelle.glb"

canvas = WgpuCanvas(size=(640, 480), max_fps=-1, title="Skinnedmesh", vsync=False)

renderer = gfx.WgpuRenderer(canvas)
camera = gfx.PerspectiveCamera(75, 640 / 480, depth_range=(0.1, 1000))
camera.local.position = (0, 100, 200)
camera.look_at((0, 80, 0))
scene = gfx.Scene()

scene.add(gfx.AmbientLight(), gfx.DirectionalLight())


gltf = gfx.load_gltf(gltf_path, quiet=True)

# gfx.print_scene_graph(gltf.scene) # Uncomment to see the tree structure

# Group[Scene]
# - WorldObject[Character]
# - - SkinnedMesh[Ch03]
# - - Bone[mixamorig:Hips]
# - - - ...

model_obj = gltf.scene.children[0]
model_obj.local.scale = (1, 1, 1)

action_clip = gltf.animations[0]

skeleton_helper = gfx.SkeletonHelper(model_obj)
scene.add(skeleton_helper)
scene.add(model_obj)

gfx.OrbitController(camera, register_events=renderer)

stats = gfx.Stats(viewport=renderer)

clock = gfx.Clock()

animation_mixer = gfx.AnimationMixer()
action = animation_mixer.clip_action(action_clip)

action.play()

gui_renderer = ImguiRenderer(renderer.device, canvas)

state = {"pause": False}

fa_loading_params = hello_imgui.FontLoadingParams()
fa_loading_params.use_full_glyph_range = True
fa = hello_imgui.load_font("fonts/fontawesome-webfont.ttf", 14, fa_loading_params)
gui_renderer.backend.create_fonts_texture()


def draw_imgui():
    imgui.new_frame()

    imgui.set_next_window_size(
        (gui_renderer.backend.io.display_size.x, 0), imgui.Cond_.always
    )
    imgui.set_next_window_pos(
        (0, gui_renderer.backend.io.display_size.y - 40), imgui.Cond_.always
    )
    imgui.begin(
        "player",
        True,
        flags=imgui.WindowFlags_.no_move
        | imgui.WindowFlags_.no_resize
        | imgui.WindowFlags_.no_collapse
        | imgui.WindowFlags_.no_title_bar,
    )

    duration = action_clip.duration

    imgui.push_font(fa)
    if action.paused:
        if imgui.button(icons_fontawesome_6.ICON_FA_PLAY, size=(24, 20)):
            action.paused = False
    else:
        if imgui.button(icons_fontawesome_6.ICON_FA_PAUSE, size=(24, 20)):
            action.paused = True

    imgui.pop_font()
    imgui.same_line()
    avail_size = imgui.get_content_region_avail()
    imgui.set_next_item_width(avail_size.x)
    changed, v = imgui.slider_float(" ", action.time, 0, duration, "%.2f")
    if changed:
        action.time = v
    imgui.end()

    imgui.end_frame()
    imgui.render()
    return imgui.get_draw_data()


gui_renderer.set_gui(draw_imgui)


def animate():
    dt = clock.get_delta()

    animation_mixer.update(dt)

    with stats:
        renderer.render(scene, camera, flush=False)
    stats.render()
    gui_renderer.render()
    canvas.request_draw()


if __name__ == "__main__":
    renderer.request_draw(animate)
    run()
skinning animation

Total running time of the script: (0 minutes 12.225 seconds)

Gallery generated by Sphinx-Gallery