Note
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Ambient occlusion
This example demonstrates the ambient occlusion map effects for MeshBasicMaterial, MeshPhongMaterial, and MeshStandardMaterial.
Note
To run this example, you need a model from the source repo’s example folder. If you are running this example from a local copy of the code (dev install) no further actions are needed. Otherwise, you may have to replace the path below to point to the location of the model.
Once the path is set correctly, you can use the model as follows:
import imageio.v3 as iio
from rendercanvas.auto import RenderCanvas, loop
import pygfx as gfx
# Init
canvas = RenderCanvas(size=(1200, 400), title="aomap")
renderer = gfx.renderers.WgpuRenderer(canvas)
meshes = gfx.load_gltf_mesh(model_dir / "lightmap" / "scene.gltf", materials=False)
ao_map = iio.imread(model_dir / "lightmap" / "lightmap-ao-shadow.png")
ao_map_tex = gfx.Texture(ao_map, dim=2)
# Create camera and controller
camera = gfx.PerspectiveCamera(45, 1)
camera.local.position = 500, 1000, 1500
camera.look_at((0, 0, 0))
controller = gfx.OrbitController(camera, register_events=renderer)
# Text
text_scene = gfx.Scene()
text_camera = gfx.OrthographicCamera(12, 4)
def create_scene(material, x_pos):
scene = gfx.Scene()
m = meshes[0]
material.ao_map = gfx.TextureMap(ao_map_tex, uv_channel=1)
mesh = gfx.Mesh(m.geometry, material)
mesh.local.matrix = m.local.matrix
mesh.local.scale = 100
scene.add(mesh)
# illumination the scene for MeshPhongMaterial and MeshStandardMaterial
scene.add(gfx.AmbientLight(intensity=1.0))
t = gfx.Text(
gfx.TextGeometry(material.__class__.__name__, screen_space=True, font_size=20),
gfx.TextMaterial(),
)
t.local.position = (x_pos, 1.5, 0)
text_scene.add(t)
return scene
vp1 = gfx.Viewport(renderer, (5, 0, 390, 400))
scene1 = create_scene(gfx.MeshBasicMaterial(), -4)
vp2 = gfx.Viewport(renderer, (405, 0, 390, 400))
scene2 = create_scene(gfx.MeshPhongMaterial(), 0)
vp3 = gfx.Viewport(renderer, (805, 0, 390, 400))
scene3 = create_scene(gfx.MeshStandardMaterial(), 4)
vp4 = gfx.Viewport(renderer, (0, 0, 1200, 400))
def animate():
vp1.render(scene1, camera)
vp2.render(scene2, camera)
vp3.render(scene3, camera)
vp4.render(text_scene, text_camera)
renderer.flush()
if __name__ == "__main__":
renderer.request_draw(animate)
loop.run()
Total running time of the script: (0 minutes 0.542 seconds)