Reference Color

This example draws squares of reference colors. These can be compared to similar output from e.g. Matplotlib.

validate alpha
from rendercanvas.auto import RenderCanvas, loop
import pygfx as gfx

canvas = RenderCanvas()
renderer = gfx.WgpuRenderer(canvas, gamma_correction=1.0)

n = 32
dy = n / 4

camera = gfx.OrthographicCamera()
scene = gfx.Scene()
scene.add(gfx.Background.from_color("#000"))


plane = gfx.plane_geometry(1, dy)
for i in range(n):
    alpha = (i + 1) / n
    # Blend
    m = gfx.Mesh(
        plane, gfx.MeshBasicMaterial(color="#fff", opacity=alpha, alpha_mode="blend")
    )
    m.local.x = i
    m.local.y = 0
    scene.add(m)
    # Dither bayer
    m = gfx.Mesh(
        plane,
        gfx.MeshBasicMaterial(color="#fff", opacity=alpha, alpha_mode="bayer"),
    )
    m.local.x = i
    m.local.y = 1 * dy
    scene.add(m)
    # Dither
    m = gfx.Mesh(
        plane, gfx.MeshBasicMaterial(color="#fff", opacity=alpha, alpha_mode="dither")
    )
    m.local.x = i
    m.local.y = 2 * dy
    scene.add(m)

camera.show_object(scene, match_aspect=True)
canvas.request_draw(lambda: renderer.render(scene, camera))


if __name__ == "__main__":
    print(__doc__)
    loop.run()

Total running time of the script: (0 minutes 0.479 seconds)

Gallery generated by Sphinx-Gallery