Note
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Reference Color
This example draws squares of reference colors. These can be compared to similar output from e.g. Matplotlib.

from rendercanvas.auto import RenderCanvas, loop
import pygfx as gfx
canvas = RenderCanvas()
renderer = gfx.WgpuRenderer(canvas, gamma_correction=1.0)
n = 32
dy = n / 4
camera = gfx.OrthographicCamera()
scene = gfx.Scene()
scene.add(gfx.Background.from_color("#000"))
plane = gfx.plane_geometry(1, dy)
for i in range(n):
alpha = (i + 1) / n
# Blend
m = gfx.Mesh(
plane, gfx.MeshBasicMaterial(color="#fff", opacity=alpha, alpha_mode="blend")
)
m.local.x = i
m.local.y = 0
scene.add(m)
# Dither bayer
m = gfx.Mesh(
plane,
gfx.MeshBasicMaterial(color="#fff", opacity=alpha, alpha_mode="bayer"),
)
m.local.x = i
m.local.y = 1 * dy
scene.add(m)
# Dither
m = gfx.Mesh(
plane, gfx.MeshBasicMaterial(color="#fff", opacity=alpha, alpha_mode="dither")
)
m.local.x = i
m.local.y = 2 * dy
scene.add(m)
camera.show_object(scene, match_aspect=True)
canvas.request_draw(lambda: renderer.render(scene, camera))
if __name__ == "__main__":
print(__doc__)
loop.run()
Total running time of the script: (0 minutes 0.479 seconds)