pygfx.renderers.wgpu.ShaderInterface
- class pygfx.renderers.wgpu.ShaderInterface
Bases:
object
Define what a shader object must look like from the pov from the pipeline.
- property hash
A hash of the current state of the shader. If the hash changed, it’s likely that the shader changed.
- get_bindings(wobject, shared)
Subclasses must return a dict describing the buffers and textures used by this shader.
The result must be a dict of dicts with binding objects (group_slot -> binding_slot -> binding)
- get_pipeline_info(wobject, shared)
Subclasses must return a dict describing pipeline details.
Fields for a compute shader: empty
- Fields for a render shader:
“cull_mode”
“primitive_topology”
- get_render_info(wobject, shared)
Subclasses must return a dict describing render details.
- Fields for a compute shader:
“indices” (3 ints)
- Fields for a render shader:
“render_mask”
“indices” (list of 2 or 4 ints).
Examples
Minimal Custom Object
Depth Material
Simple Custom Object
Wireframe Material
Custom Object
NDC Coordinates