pygfx.objects.PointLight
- class pygfx.objects.PointLight(color='#ffffff', intensity=3, *, cast_shadow=False, distance=0, decay=0, **kwargs)
Bases:
Light
Radial point light source.
A light that gets emitted from a single point in all directions.
- Parameters:
color (Color) – The color of the emitted light.
intensity (float) – The light intensity. A value of
3
corresponds to a well lit scene.cast_shadow (bool) – If True, the light can cast shadows. Otherwise it doesn’t.
distance (float) – The maximum distance at which objects are considered illuminated by the light. Limiting this may increase performance in large scenes. A value of
0
means that all objects are considered.decay (float) – The rate at which the light dims as it travels. A value of
0
means no decay. A decay of2
is physically correct.
Notes
When setting
decay
to a non-zero value you likely probably have to increase intensity (a lot) as light decays following an inverse-square profile.- property power
The light’s power. I.e. the luminous power of the light measured in lumens (lm). Changing the power will also change the light’s intensity.
- property distance
When distance is zero, light will attenuate according to inverse-square law to infinite distance. When distance is non-zero, light will attenuate the same way until near the distance cutoff, where it will then attenuate quickly and smoothly to 0. Inherently, cutoffs are not physically correct.
- property decay
The amount the light dims along the distance of the light. A decay of 2 leads to physically realistic light falloff. Default is 0, which means the light does not decay.