pygfx.objects.Bone
- class pygfx.objects.Bone(name='')
Bases:
WorldObject
A bone.
A bone is a part of a skeleton.The skeleton in turn is used by the SkinnedMesh. Bones are almost identical to a blank WorldObject.
Examples
Skinned Mesh
Bases: WorldObject
A bone.
A bone is a part of a skeleton.The skeleton in turn is used by the SkinnedMesh. Bones are almost identical to a blank WorldObject.