Use gfx.show
Hello World
Render a Triangle
Rendering Points
Boundary Boxes
Lights
Offscreen Rendering
Clipping Planes
Hello text
Orbit Camera
Show STL File via gfx.show
Möbius strip Geometry
Subdivision
Use gfx.show to show a Scene
Geometry Image
Show Image
Line Drawing Performance
Geometry Cubes
Rotating Polyhedra
Isosurface Volume Rendering
Minip Volume Rendering
Torus knot
Mesh dynamic
Flat Shading
Line Segments
Point Picking
Transform Control without Matrix Updating
Gizmo to transform world objects
Volume Slice 1
Simulating grass with point sprites
Text contrast
Geometry Plane
Bounding Box Coordinates
Wireframe 1
Thick Lines
Klein Bottle Geometry
Stats helper (Manual)
Wireframe 2
Volume Slice 2
Image with Points Overlaid
Use a Skybox
Volume Rendering 2
Volume Slice 3
Physical Color
Panzoom Camera
Fly controller
Instancing
Synced Video Rendering
Color Picking
Directional Shadow 1
Paint to a texture
Mesh Slice Material
Colormap Channels
Volume Rendering 1
Image with another image overlaid
Scene Overlay
Look At
Text snake
Sphere Geometry
Subplots 1
Nested Scenes
Camera linking 2
Look At (Instanced Mesh)
Mesh and Volume Slicing 2
PBR Rendering 1
Lightmap
Types of Cylinders
Transparency 1
Camera linking 1
Mesh Picking
Volume and Mesh Slicing 1
Ambient occlusion
Dynamic Environment Map
Image Click Events
Directional Shadow 2
Subplots 2
Minimal Custom Object
Transparency 2
Colormap Image
Subplots Video
PBR Rendering 2
Text waterfall
Environment Map Effects
Line Drawing
Mesh with quads
Skinned Mesh
Map Screen to World
Depth Material
Colormap Mesh
Skinning Animation
Multi-Object Selection
Simple Custom Object
Detached Bind Mode
Spotlights
Spotlight Shadow
Text align
Wireframe Material
Custom Object
Audio Visualizer
Axes Helper 1
Validate transparency with and without bg
Box Geometry
Axis Helper 2
Text outline always behind text itself
Image Material
Additive Blending
Simple Colormap
Image on Plane Geometry 1
Normals on front and back
Lines with different thicknesses
Points with different sizes
Depth Overlay 2
Depth Overlay 1
Reference Color
Transparency
Text anchor
Points with different markers
Validate transparency for the ordered2 blend mode
Dashing
Light and Shadow
Validate Skybox
Depth Clipping
Volume and Volume Slice Rendering
Text justification
NDC Coordinates
Text size
Lines in 2D
Validate the grid
Points drawn with different size_space
Mesh Colormaps
Lines drawn with different thickness_space
Culling
Mesh slice
Note
The examples in this section are not rendered. Typically because they use a backend that is not available on the CI runner.
Showing CPU usage in the title bar
Simple Cube with WX
Simple Cube with Qt
GPU selection
Integrate pygfx in Qt
Two Canvases
Performance of drawing many Lines
Sponza Scene
Reactive rendering loop
Light Effects
Pytorch Integration
Gallery generated by Sphinx-Gallery