Note
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DashingΒΆ
Demoing densely sampled lines with dashing.
Thicker lines show the same pattern (i.e. dash phase increases with thickness).
Dash offset is expressed in same space as the pattern.
![validate line dash](../../_images/sphx_glr_validate_line_dash_001.webp)
import numpy as np
from wgpu.gui.auto import WgpuCanvas, run
import pygfx as gfx
canvas = WgpuCanvas(size=(1000, 1000))
renderer = gfx.WgpuRenderer(canvas)
x = np.linspace(0, 4 * np.pi, 1000)
y = np.sin(x)
positions = np.array([x * 100, y * 100, np.zeros_like(x)], np.float32).T.copy()
geometry = gfx.Geometry(positions=positions)
line1 = gfx.Line(
geometry,
gfx.LineMaterial(
thickness=12,
dash_pattern=[0, 2, 2, 2],
color=(0.0, 1.0, 1.0, 0.4),
dash_offset=0,
),
)
line2 = gfx.Line(
geometry,
gfx.LineMaterial(
thickness=12,
dash_pattern=[0, 2, 2, 2],
color=(0.0, 1.0, 1.0, 0.4),
dash_offset=2,
),
)
line3 = gfx.Line(
geometry,
gfx.LineMaterial(
thickness=24,
dash_pattern=[0, 2, 2, 2],
color=(0.0, 1.0, 1.0, 0.4),
dash_offset=3,
),
)
line4 = gfx.Line(
geometry,
gfx.LineMaterial(
thickness=24,
dash_pattern=[0, 2, 2, 2],
color=(0.0, 1.0, 1.0, 0.4),
dash_offset=6,
),
)
for line in (line1, line2, line3, line4):
line.material.thickness_space = "screen"
line1.local.position = 0, 0, 0
line2.local.position = 0, -500, 0
line3.local.position = 0, -1000, 0
line4.local.position = 0, -1500, 0
scene = gfx.Scene()
scene.add(line1, line2, line3, line4)
camera = gfx.OrthographicCamera()
camera.show_object(scene)
controller = gfx.OrbitController(camera, register_events=renderer)
canvas.request_draw(lambda: renderer.render(scene, camera))
if __name__ == "__main__":
print(__doc__)
run()
Total running time of the script: (0 minutes 0.764 seconds)