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Rendering PointsΒΆ
Render Points
import numpy as np
from wgpu.gui.auto import WgpuCanvas, run
import pygfx as gfx
canvas = WgpuCanvas()
renderer = gfx.WgpuRenderer(canvas)
scene = gfx.Scene()
positions = np.random.normal(0, 0.5, (100, 3)).astype(np.float32)
sizes = np.random.rand(100).astype(np.float32) * 50
colors = np.random.rand(100, 4).astype(np.float32)
geometry = gfx.Geometry(positions=positions, sizes=sizes, colors=colors)
material = gfx.PointsMaterial(color_mode="vertex", size_mode="vertex")
points = gfx.Points(geometry, material)
scene.add(points)
scene.add(
gfx.Background(None, gfx.BackgroundMaterial((0.2, 0.0, 0, 1), (0, 0.0, 0.2, 1)))
)
camera = gfx.NDCCamera()
if __name__ == "__main__":
canvas.request_draw(lambda: renderer.render(scene, camera))
run()
Total running time of the script: (0 minutes 0.584 seconds)