Note
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Orbit Camera¶
Example showing orbit camera controller.
Press ‘s’ to save the state, and press ‘l’ to load the last saved state.
![orbit camera](../../_images/sphx_glr_orbit_camera_001.webp)
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import imageio.v3 as iio
from wgpu.gui.auto import WgpuCanvas, run
import pygfx as gfx
import numpy as np
import pylinalg as la
canvas = WgpuCanvas()
renderer = gfx.renderers.WgpuRenderer(canvas)
scene = gfx.Scene()
scene.add(gfx.AxesHelper(size=250))
im = iio.imread("imageio:chelsea.png")
tex = gfx.Texture(im, dim=2)
material = gfx.MeshBasicMaterial(map=tex, side="front")
geometry = gfx.box_geometry(100, 100, 100)
cubes = [gfx.Mesh(geometry, material) for i in range(8)]
for i, cube in enumerate(cubes):
cube.local.position = (350 - i * 100, 150, 0)
scene.add(cube)
dark_gray = np.array((169, 167, 168, 255)) / 255
light_gray = np.array((100, 100, 100, 255)) / 255
background = gfx.Background(None, gfx.BackgroundMaterial(light_gray, dark_gray))
scene.add(background)
camera = gfx.PerspectiveCamera(70, 16 / 9)
camera.show_object(scene)
controller = gfx.OrbitController(camera, register_events=renderer)
state = {}
def on_key_down(event):
global state
if event.key == "s":
state = camera.get_state()
elif event.key == "l":
camera.set_state(state)
elif event.key == "r":
camera.show_object(scene)
renderer.add_event_handler(on_key_down, "key_down")
def animate():
for i, cube in enumerate(cubes):
rot = la.quat_from_euler((0.005 * i, 0.01 * i), order="XY")
cube.local.rotation = la.quat_mul(rot, cube.local.rotation)
renderer.render(scene, camera)
canvas.request_draw()
if __name__ == "__main__":
canvas.request_draw(animate)
run()
Total running time of the script: (0 minutes 1.053 seconds)