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Volume Slice 3ΒΆ
Render slices through a volume, by creating a 3D texture, and viewing it with a VolumeSliceMaterial. Easy because we can just define the view plane.
import imageio.v3 as iio
from wgpu.gui.auto import WgpuCanvas, run
import pygfx as gfx
canvas = WgpuCanvas()
renderer = gfx.renderers.WgpuRenderer(canvas)
scene = gfx.Scene()
voldata = iio.imread("imageio:stent.npz").astype("float32")
nslices = voldata.shape[0]
index = nslices // 2
vol = gfx.Volume(
gfx.Geometry(grid=voldata),
gfx.VolumeSliceMaterial(clim=(0, 2000), plane=(0, 0, -1, index)),
)
scene.add(vol)
camera = gfx.OrthographicCamera(128, 128)
camera.local.position = (64, 64, 128)
camera.local.scale_y = -1 # in this case we tweak the camera, not the plane
@renderer.add_event_handler("wheel")
def handle_wheel_event(event):
global index
index = index + event.dy / 90
index = max(0, min(nslices - 1, index))
vol.material.plane = 0, 0, -1, index
canvas.request_draw()
@vol.add_event_handler("pointer_down")
def handle_pointer_event(event):
info = event.pick_info
if "index" in info:
print(info["index"], info["voxel_coord"])
if __name__ == "__main__":
canvas.request_draw(lambda: renderer.render(scene, camera))
run()
Total running time of the script: (0 minutes 0.577 seconds)