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Point Picking¶
Example showing picking points. When clicking on a point, it’s location is changed. With a small change, a line is shown instead.
1
import numpy as np
from wgpu.gui.auto import WgpuCanvas, run
import pygfx as gfx
canvas = WgpuCanvas()
renderer = gfx.renderers.WgpuRenderer(canvas)
scene = gfx.Scene()
xx = np.linspace(-50, 50, 10)
yy = np.random.uniform(20, 50, 10)
geometry = gfx.Geometry(positions=[(x, y, 0) for x, y in zip(xx, yy)])
ob = gfx.Points(
geometry, gfx.PointsMaterial(color=(0, 1, 1, 1), size=20, pick_write=True)
)
scene.add(ob)
camera = gfx.OrthographicCamera(120, 120)
@ob.add_event_handler("pointer_down")
def offset_point(event):
info = event.pick_info
if "vertex_index" in info:
i = int(round(info["vertex_index"]))
geometry.positions.data[i, 1] *= -1
geometry.positions.update_range(i)
canvas.request_draw()
if __name__ == "__main__":
canvas.request_draw(lambda: renderer.render(scene, camera))
run()
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Total running time of the script: (0 minutes 0.473 seconds)