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Klein Bottle Geometry¶
Example showing a Klein Bottle. Surface normals are shown on both sides of the mesh, in different colors. It can be seen how the object turns itself “inside out”.
from wgpu.gui.auto import WgpuCanvas, run
import pygfx as gfx
import pylinalg as la
canvas = WgpuCanvas()
renderer = gfx.renderers.WgpuRenderer(canvas)
scene = gfx.Scene()
geometry = gfx.klein_bottle_geometry(10, stitch=False)
geometry.texcoords = None
material = gfx.MeshPhongMaterial(color=(1, 0.5, 0, 1), flat_shading=True)
obj = gfx.Mesh(geometry, material)
scene.add(obj)
obj2 = gfx.Mesh(geometry, gfx.MeshNormalLinesMaterial(color="#00f", line_length=1))
obj3 = gfx.Mesh(geometry, gfx.MeshNormalLinesMaterial(color="#0ff", line_length=-1))
obj.add(obj2, obj3)
camera = gfx.PerspectiveCamera(70, 1)
camera.local.z = 30
scene.add(gfx.AmbientLight(), camera.add(gfx.DirectionalLight()))
def animate():
rot = la.quat_from_euler((0.0071, 0.01), order="XY")
obj.local.rotation = la.quat_mul(rot, obj.local.rotation)
renderer.render(scene, camera)
canvas.request_draw()
if __name__ == "__main__":
canvas.request_draw(animate)
run()
Total running time of the script: (0 minutes 0.540 seconds)