.. DO NOT EDIT. .. THIS FILE WAS AUTOMATICALLY GENERATED BY SPHINX-GALLERY. .. TO MAKE CHANGES, EDIT THE SOURCE PYTHON FILE: .. "_gallery/feature_demo/morph_facecap.py" .. LINE NUMBERS ARE GIVEN BELOW. .. only:: html .. note:: :class: sphx-glr-download-link-note :ref:`Go to the end ` to download the full example code. .. rst-class:: sphx-glr-example-title .. _sphx_glr__gallery_feature_demo_morph_facecap.py: Facecap animation with morph targets ==================================== This example demonstrates how to animate a model with morph targets. The model originates from Face Cap (https://www.bannaflak.com/face-cap/documentation.html#1.5) and has undergone format conversion. It includes morph targets for facial expressions, utilizing 52 blend shapes. .. GENERATED FROM PYTHON SOURCE LINES 13-19 .. note:: To run this example, you need a model from the source repo's example folder. If you are running this example from a local copy of the code (dev install) no further actions are needed. Otherwise, you may have to replace the path below to point to the location of the model. .. GENERATED FROM PYTHON SOURCE LINES 19-31 .. code-block:: Python import os from pathlib import Path try: # modify this line if your model is located elsewhere model_dir = Path(__file__).parents[1] / "data" except NameError: # compatibility with sphinx-gallery model_dir = Path(os.getcwd()).parent / "data" .. GENERATED FROM PYTHON SOURCE LINES 32-33 Once the path is set correctly, you can use the model as follows: .. GENERATED FROM PYTHON SOURCE LINES 33-120 .. code-block:: Python import pygfx as gfx from wgpu.gui.auto import WgpuCanvas, run from wgpu.utils.imgui import ImguiRenderer from imgui_bundle import imgui gltf_path = model_dir / "facecap.glb" scene = gfx.Scene() canvas = WgpuCanvas(size=(1280, 720), max_fps=-1, title="Facecap", vsync=False) renderer = gfx.WgpuRenderer(canvas) camera = gfx.PerspectiveCamera(45, 1280 / 720, depth_range=(0.1, 1000)) direct_light = gfx.DirectionalLight() direct_light.local.position = (0, 1, 1) scene.add(gfx.AmbientLight(), direct_light) gltf = gfx.load_gltf(gltf_path) model_obj = gltf.scene.children[1] scene.add(model_obj) camera.show_object(model_obj, view_dir=(1.8, -0.8, -3), scale=1.2) gfx.OrbitController(camera, register_events=renderer) stats = gfx.Stats(viewport=renderer) face_mesh = model_obj.children[0].children[0].children[2].children[0] gui_renderer = ImguiRenderer(renderer.device, canvas) mixer = gfx.AnimationMixer() action_clip = gltf.animations[0] action = mixer.clip_action(action_clip) clock = gfx.Clock() action.play() def draw_imgui(): imgui.new_frame() imgui.set_next_window_size((400, 0), imgui.Cond_.always) imgui.set_next_window_pos( (gui_renderer.backend.io.display_size.x - 400, 0), imgui.Cond_.always ) imgui.set_next_item_open(True) is_expand, _ = imgui.begin( "Controls", None, flags=imgui.WindowFlags_.no_move | imgui.WindowFlags_.no_resize, ) if is_expand: for i, name in enumerate(face_mesh.morph_target_names): imgui.slider_float(name, face_mesh.morph_target_influences[i], 0, 1) imgui.end() imgui.end_frame() imgui.render() return imgui.get_draw_data() gui_renderer.set_gui(draw_imgui) def animate(): dt = clock.get_delta() mixer.update(dt) with stats: renderer.render(scene, camera, flush=False) stats.render() gui_renderer.render() canvas.request_draw() if __name__ == "__main__": renderer.request_draw(animate) run() .. image-sg:: /_gallery/feature_demo/images/sphx_glr_morph_facecap_001.webp :alt: morph facecap :srcset: /_gallery/feature_demo/images/sphx_glr_morph_facecap_001.webp :class: sphx-glr-single-img .. rst-class:: sphx-glr-timing **Total running time of the script:** (0 minutes 14.318 seconds) .. _sphx_glr_download__gallery_feature_demo_morph_facecap.py: .. only:: html .. container:: sphx-glr-footer sphx-glr-footer-example .. container:: sphx-glr-download sphx-glr-download-jupyter :download:`Download Jupyter notebook: morph_facecap.ipynb ` .. container:: sphx-glr-download sphx-glr-download-python :download:`Download Python source code: morph_facecap.py ` .. container:: sphx-glr-download sphx-glr-download-zip :download:`Download zipped: morph_facecap.zip ` .. only:: html .. rst-class:: sphx-glr-signature `Gallery generated by Sphinx-Gallery `_